1
+1
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hit and run

December 14, 2021
reczvAuFfyikPoLGl

Småland

Småland

Build Upgrades

List View
Compact View
Main Armaments Modification 1
Slot
1
Main Armaments Modification 1
Main Armaments Modification 1
-20%
Risk of main battery becoming incapacitated
+50%
Main battery survivability
-20%
Main battery repair time
-20%
Risk of torpedo tubes becoming incapacitated
+50%
Torpedo tubes survivability
-20%
Torpedo tubes repair time

20

Point Build

Build Commander Skills

List View
Compact View
Main Battery and AA Specialist
Main Battery and AA Expert
Adrenaline Rush
Fearless Brawler
Preventive Maintenance
Last Stand - DD
Survivability Expert
Main Battery and AA Specialist
Main Battery and AA Specialist
-5%
Main battery reload time
+10%
Continuous AA damage
Main Battery and AA Expert
Main Battery and AA Expert
+20%
Main battery firing range
+15%
Damage from AA shell explosions
Adrenaline Rush
Adrenaline Rush
-0.2%
Main battery reload time per 1% of HP lost
-0.2%
Secondary battery reload time per 1% of HP lost
-0.2%
Torpedo tubes reload time per 1% of HP lost
+0.2%
Continuous AA damage per 1% of HP lost
Fearless Brawler
Fearless Brawler
-10%
Reload time of main battery guns while detected
+5%
Ships detectability range
+1
Number of shell explosions in AA salvos
Preventive Maintenance
Preventive Maintenance
-30%
Risk of modules becoming incapacitated
Last Stand - DD
Last Stand - DD
When the engines or steering gears are incapacitated, they continue to operate but with a penalty
Survivability Expert
Survivability Expert
+350
HP for each ship tier

Build Details

Build Skill Level

1
Beginner
This build will be approachable to players of any skill level
2
Learning
This build will be useable by players with basic understand of positioning and tactics
3
Moderate
This build will be useable by players with average knowledge of game mechanics and playstyles
4
Advanced
The build will be best taken advantage of players with advance knowledge of the game.
5
Expert
Only experts will be able to take advantage of this build.

Optional Modules

Slot 2: radar mod1 or engine boost mod 1

Build Notes

the 6 .1 cammo you don't need you basically wait for an enemy dd in the cap is and you him then with your radar conterst. and by main battery mod 3. pushes you your reload time with the skills to 1.4 sec and if one was spotted, which you will be when shooting you come down to 1.2/1.3 sec reload . but have only recognizability to water only from 6.8 . So not necessarily for beginners. but who stands on hit and run and may like to try it. but basically you can just say you are open within your detectability take your radar. and with the 13.7 km range you are not so easy to hit.
See Build on Ships.gg/WoWSFT

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