3
+1
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Smoke Farmer Gun Build

February 1, 2021
reckBHRADANkuirdh

Hayate

Hayate

Build Upgrades

List View
Compact View
Main Armaments Modification 1
Engine Room Protection
Torpedo Tubes Modification 1
Propulsion Modification 1
Concealment System Modification 1
Gun Fire Control System Modification 2
Slot
1
Main Armaments Modification 1
Main Armaments Modification 1
-20%
Risk of main battery becoming incapacitated
+50%
Main battery survivability
-20%
Main battery repair time
-20%
Risk of torpedo tubes becoming incapacitated
+50%
Torpedo tubes survivability
-20%
Torpedo tubes repair time
Slot
2
Engine Room Protection
Engine Room Protection
-20%
Risk of engine and steering gears becoming incapacitated
-20%
Engine and steering gear repair time
Slot
3
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
+20%
Traverse speed of torpedo tubes
-40%
Chances of critical damage to torpedo tubes
+5%
Speed of shipborne torpedoes
Slot
4
Propulsion Modification 1
Propulsion Modification 1
-50%
Time to reach full power
Increases ship power when the ship starts moving
Slot
5
Concealment System Modification 1
Concealment System Modification 1
-10%
Detectability Radius
+5%
Maximum dispersion of enemy shells fired at your ship
Slot
6
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
+16%
Main battery maximum firing range

21

Point Build

Build Commander Skills

List View
Compact View
Pyrotechnician - DD
Main Battery and AA Specialist
Main Battery and AA Expert
Priority Target
Superintendent
Concealment Expert
Preventive Maintenance
Last Stand - DD
Pyrotechnician - DD
Pyrotechnician - DD
+1%
Chance of main battery HE shells causing a fire on target
+1%
Chance of secondary battery HE shells causing a fire on target
Main Battery and AA Specialist
Main Battery and AA Specialist
-5%
Main battery reload time
+10%
Continuous AA damage
Main Battery and AA Expert
Main Battery and AA Expert
+20%
Main battery firing range
+15%
Damage from AA shell explosions
Priority Target
Priority Target
Detection indicator will show the number of opponents currently aiming at your ship with their main battery guns.
Superintendent
Superintendent
+1
Number of consumables
Concealment Expert
Concealment Expert
-10%
Detectability range of the ship
Preventive Maintenance
Preventive Maintenance
-30%
Risk of modules becoming incapacitated
Last Stand - DD
Last Stand - DD
When the engines or steering gears are incapacitated, they continue to operate but with a penalty

Build Details

Build Skill Level

1
Beginner
This build will be approachable to players of any skill level
2
Learning
This build will be useable by players with basic understand of positioning and tactics
3
Moderate
This build will be useable by players with average knowledge of game mechanics and playstyles
4
Advanced
The build will be best taken advantage of players with advance knowledge of the game.
5
Expert
Only experts will be able to take advantage of this build.

Optional Modules

Build Notes

As titles says. This build focuses on using the powerful IJN HE shells to their best ability. 3.34 second reload and 14km range. Designed to farm targets from smoke, you can use your DPM to contest DD's, but your worse than average concealment and lack of SE may make this challenging.
See Build on Ships.gg/WoWSFT

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