Risk of engine and steering gears becoming incapacitated
-20%
Engine and steering gear repair time
Torpedo Tubes Modification 1
+20%
Traverse speed of torpedo tubes
-40%
Chances of critical damage to torpedo tubes
+5%
Speed of shipborne torpedoes
Propulsion Modification 1
-50%
Time to reach full power
Increases ship power when the ship starts moving
Concealment System Modification 1
-10%
Detectability Radius
+5%
Maximum dispersion of enemy shells fired at your ship
Gun Fire Control System Modification 2
+16%
Main battery maximum firing range
Slot
1
Main Armaments Modification 1
-20%
Risk of main battery becoming incapacitated
+50%
Main battery survivability
-20%
Main battery repair time
-20%
Risk of torpedo tubes becoming incapacitated
+50%
Torpedo tubes survivability
-20%
Torpedo tubes repair time
Slot
2
Engine Room Protection
-20%
Risk of engine and steering gears becoming incapacitated
-20%
Engine and steering gear repair time
Slot
3
Torpedo Tubes Modification 1
+20%
Traverse speed of torpedo tubes
-40%
Chances of critical damage to torpedo tubes
+5%
Speed of shipborne torpedoes
Slot
4
Propulsion Modification 1
-50%
Time to reach full power
Increases ship power when the ship starts moving
Slot
5
Concealment System Modification 1
-10%
Detectability Radius
+5%
Maximum dispersion of enemy shells fired at your ship
Slot
6
Gun Fire Control System Modification 2
+16%
Main battery maximum firing range
21
Point Build
Build Commander Skills
List View
Compact View
Pyrotechnician - DD
+1%
Chance of main battery HE shells causing a fire on target
+1%
Chance of secondary battery HE shells causing a fire on target
Main Battery and AA Specialist
-5%
Main battery reload time
+10%
Continuous AA damage
Main Battery and AA Expert
+20%
Main battery firing range
+15%
Damage from AA shell explosions
Priority Target
Detection indicator will show the number of opponents currently aiming at your ship with their main battery guns.
Superintendent
+1
Number of consumables
Concealment Expert
-10%
Detectability range of the ship
Preventive Maintenance
-30%
Risk of modules becoming incapacitated
Last Stand - DD
When the engines or steering gears are incapacitated, they continue to operate but with a penalty
Pyrotechnician - DD
+1%
Chance of main battery HE shells causing a fire on target
+1%
Chance of secondary battery HE shells causing a fire on target
Main Battery and AA Specialist
-5%
Main battery reload time
+10%
Continuous AA damage
Main Battery and AA Expert
+20%
Main battery firing range
+15%
Damage from AA shell explosions
Priority Target
Detection indicator will show the number of opponents currently aiming at your ship with their main battery guns.
Superintendent
+1
Number of consumables
Concealment Expert
-10%
Detectability range of the ship
Preventive Maintenance
-30%
Risk of modules becoming incapacitated
Last Stand - DD
When the engines or steering gears are incapacitated, they continue to operate but with a penalty
Build Details
Build Skill Level
1
Beginner
This build will be approachable to players of any skill level
2
Learning
This build will be useable by players with basic understand of positioning and tactics
3
Moderate
This build will be useable by players with average knowledge of game mechanics and playstyles
4
Advanced
The build will be best taken advantage of players with advance knowledge of the game.
5
Expert
Only experts will be able to take advantage of this build.
Optional Modules
Build Notes
As titles says. This build focuses on using the powerful IJN HE shells to their best ability. 3.34 second reload and 14km range. Designed to farm targets from smoke, you can use your DPM to contest DD's, but your worse than average concealment and lack of SE may make this challenging.