Risk of flooding when torpedoes hit the torpedo protection
-5%
Risk of fire
Aiming Systems Modification 1
-7%
Maximum dispersion of main battery shells
+20%
Torpedo tubes traverse speed
+5%
Secondary battery maximum firing range
-5%
Maximum dispersion of secondary shells
Damage Control System Modification 2
-15%
Flooding recovery time
-15%
Time of fire extinguishing
Concealment System Modification 1
-10%
Detectability Radius
+5%
Maximum dispersion of enemy shells fired at your ship
Slot
1
Main Armaments Modification 1
-20%
Risk of main battery becoming incapacitated
+50%
Main battery survivability
-20%
Main battery repair time
-20%
Risk of torpedo tubes becoming incapacitated
+50%
Torpedo tubes survivability
-20%
Torpedo tubes repair time
Slot
2
Damage Control System Modification 1
-3%
Risk of flooding when torpedoes hit the torpedo protection
-5%
Risk of fire
Slot
3
Aiming Systems Modification 1
-7%
Maximum dispersion of main battery shells
+20%
Torpedo tubes traverse speed
+5%
Secondary battery maximum firing range
-5%
Maximum dispersion of secondary shells
Slot
4
Damage Control System Modification 2
-15%
Flooding recovery time
-15%
Time of fire extinguishing
Slot
5
Concealment System Modification 1
-10%
Detectability Radius
+5%
Maximum dispersion of enemy shells fired at your ship
21
Point Build
Build Commander Skills
List View
Compact View
Gun Feeder
-50%
Time taken to switch shell type
Grease the Gears - BB
+20%
Main battery guns traverse speed
Brisk
Activated effect - only if no visible enemy ships within the base detectability radius
+10%
Ship speed
Adrenaline Rush
-0.2%
Main battery reload time per 1% of HP lost
-0.2%
Secondary battery reload time per 1% of HP lost
-0.2%
Torpedo tubes reload time per 1% of HP lost
+0.2%
Continuous AA damage per 1% of HP lost
Priority Target
Detection indicator will show the number of opponents currently aiming at your ship with their main battery guns.
Concealment Expert
-10%
Detectability range of the ship
Preventive Maintenance
-30%
Risk of modules becoming incapacitated
Fire Prevention Expert
-10%
Risk of catching fire
-1
Maximum number of fires
Gun Feeder
-50%
Time taken to switch shell type
Grease the Gears - BB
+20%
Main battery guns traverse speed
Brisk
Activated effect - only if no visible enemy ships within the base detectability radius
+10%
Ship speed
Adrenaline Rush
-0.2%
Main battery reload time per 1% of HP lost
-0.2%
Secondary battery reload time per 1% of HP lost
-0.2%
Torpedo tubes reload time per 1% of HP lost
+0.2%
Continuous AA damage per 1% of HP lost
Priority Target
Detection indicator will show the number of opponents currently aiming at your ship with their main battery guns.
Concealment Expert
-10%
Detectability range of the ship
Preventive Maintenance
-30%
Risk of modules becoming incapacitated
Fire Prevention Expert
-10%
Risk of catching fire
-1
Maximum number of fires
Build Details
Build Skill Level
1
Beginner
This build will be approachable to players of any skill level
2
Learning
This build will be useable by players with basic understand of positioning and tactics
3
Moderate
This build will be useable by players with average knowledge of game mechanics and playstyles
4
Advanced
The build will be best taken advantage of players with advance knowledge of the game.
5
Expert
Only experts will be able to take advantage of this build.
Optional Modules
Main Battery Modification 3 for slot 6
Build Notes
Survive, snipe and burn!
Also, make sure to use Main Battery Modification 3 for slot 6 to burn your enemies even faster.
You can compensate the lower traverse speed by using Jack Dunkirk as the captain.