6
+1
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Generalist fun Grozovoi.

May 13, 2021
recDCpDm6BC39TPTE

Grozovoi

Grozovoi

Build Upgrades

List View
Compact View
Main Armaments Modification 1
Engine Boost Modification 1
Aiming Systems Modification 1
Propulsion Modification 1
Concealment System Modification 1
Main Battery Modification 3
Slot
1
Main Armaments Modification 1
Main Armaments Modification 1
-20%
Risk of main battery becoming incapacitated
+50%
Main battery survivability
-20%
Main battery repair time
-20%
Risk of torpedo tubes becoming incapacitated
+50%
Torpedo tubes survivability
-20%
Torpedo tubes repair time
Slot
2
Engine Boost Modification 1
Engine Boost Modification 1
+30%
Action time
Slot
3
Aiming Systems Modification 1
Aiming Systems Modification 1
-7%
Maximum dispersion of main battery shells
+20%
Torpedo tubes traverse speed
+5%
Secondary battery maximum firing range
-5%
Maximum dispersion of secondary shells
Slot
4
Propulsion Modification 1
Propulsion Modification 1
-50%
Time to reach full power
Increases ship power when the ship starts moving
Slot
5
Concealment System Modification 1
Concealment System Modification 1
-10%
Detectability Radius
+5%
Maximum dispersion of enemy shells fired at your ship
Slot
6
Main Battery Modification 3
Main Battery Modification 3
-12%
Main battery reload time
-13%
Main battery traverse speed

21

Point Build

Build Commander Skills

List View
Compact View
Pyrotechnician - DD
Main Battery and AA Specialist
Main Battery and AA Expert
Adrenaline Rush
Superintendent
Preventive Maintenance
Last Stand - DD
Survivability Expert
Pyrotechnician - DD
Pyrotechnician - DD
+1%
Chance of main battery HE shells causing a fire on target
+1%
Chance of secondary battery HE shells causing a fire on target
Main Battery and AA Specialist
Main Battery and AA Specialist
-5%
Main battery reload time
+10%
Continuous AA damage
Main Battery and AA Expert
Main Battery and AA Expert
+20%
Main battery firing range
+15%
Damage from AA shell explosions
Adrenaline Rush
Adrenaline Rush
-0.2%
Main battery reload time per 1% of HP lost
-0.2%
Secondary battery reload time per 1% of HP lost
-0.2%
Torpedo tubes reload time per 1% of HP lost
+0.2%
Continuous AA damage per 1% of HP lost
Superintendent
Superintendent
+1
Number of consumables
Preventive Maintenance
Preventive Maintenance
-30%
Risk of modules becoming incapacitated
Last Stand - DD
Last Stand - DD
When the engines or steering gears are incapacitated, they continue to operate but with a penalty
Survivability Expert
Survivability Expert
+350
HP for each ship tier

Build Details

Build Skill Level

1
Beginner
This build will be approachable to players of any skill level
2
Learning
This build will be useable by players with basic understand of positioning and tactics
3
Moderate
This build will be useable by players with average knowledge of game mechanics and playstyles
4
Advanced
The build will be best taken advantage of players with advance knowledge of the game.
5
Expert
Only experts will be able to take advantage of this build.

Optional Modules

Build Notes

Still a very fun ship to play, play her strengths which are her extremely accurate at long range flat arc russian guns, something the other super high DPM destroyers don't have. You can use this to your advantage by kiting away in destroyer battles. Also fires from a long range very accurately Please god dont run into the cap and blow smoke, radar is everywhere, use it to farm battleships and cruisers when safe to do so. Remember, kite away from destoryers! All these high DPM beasts with bad shell arcs will eat you if you get close but the further you kite away the better it is for you. Legendary mod used to be great but with the nurf and some buffs to Grozovois torps it's not even close to worth it anymore, so be happy with reload booster and use your torps! You can get away with not taking concealment talent, safe pyrotechnician for last.
See Build on Ships.gg/WoWSFT

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