Risk of engine and steering gears becoming incapacitated
-20%
Engine and steering gear repair time
Torpedo Tubes Modification 1
+20%
Traverse speed of torpedo tubes
-40%
Chances of critical damage to torpedo tubes
+5%
Speed of shipborne torpedoes
Propulsion Modification 1
-50%
Time to reach full power
Increases ship power when the ship starts moving
Concealment System Modification 1
-10%
Detectability Radius
+5%
Maximum dispersion of enemy shells fired at your ship
Slot
1
Main Armaments Modification 1
-20%
Risk of main battery becoming incapacitated
+50%
Main battery survivability
-20%
Main battery repair time
-20%
Risk of torpedo tubes becoming incapacitated
+50%
Torpedo tubes survivability
-20%
Torpedo tubes repair time
Slot
2
Engine Room Protection
-20%
Risk of engine and steering gears becoming incapacitated
-20%
Engine and steering gear repair time
Slot
3
Torpedo Tubes Modification 1
+20%
Traverse speed of torpedo tubes
-40%
Chances of critical damage to torpedo tubes
+5%
Speed of shipborne torpedoes
Slot
4
Propulsion Modification 1
-50%
Time to reach full power
Increases ship power when the ship starts moving
Slot
5
Concealment System Modification 1
-10%
Detectability Radius
+5%
Maximum dispersion of enemy shells fired at your ship
21
Point Build
Build Commander Skills
List View
Compact View
Main Battery and AA Specialist
-5%
Main battery reload time
+10%
Continuous AA damage
Swift Fish - DD
+5%
Torpedo Speed
Fill the Tubes - DD
-10%
Torpedo tubes reload time
Adrenaline Rush
-0.2%
Main battery reload time per 1% of HP lost
-0.2%
Secondary battery reload time per 1% of HP lost
-0.2%
Torpedo tubes reload time per 1% of HP lost
+0.2%
Continuous AA damage per 1% of HP lost
Concealment Expert
-10%
Detectability range of the ship
Preventive Maintenance
-30%
Risk of modules becoming incapacitated
Last Stand - DD
When the engines or steering gears are incapacitated, they continue to operate but with a penalty
Survivability Expert
+350
HP for each ship tier
Main Battery and AA Specialist
-5%
Main battery reload time
+10%
Continuous AA damage
Swift Fish - DD
+5%
Torpedo Speed
Fill the Tubes - DD
-10%
Torpedo tubes reload time
Adrenaline Rush
-0.2%
Main battery reload time per 1% of HP lost
-0.2%
Secondary battery reload time per 1% of HP lost
-0.2%
Torpedo tubes reload time per 1% of HP lost
+0.2%
Continuous AA damage per 1% of HP lost
Concealment Expert
-10%
Detectability range of the ship
Preventive Maintenance
-30%
Risk of modules becoming incapacitated
Last Stand - DD
When the engines or steering gears are incapacitated, they continue to operate but with a penalty
Survivability Expert
+350
HP for each ship tier
Build Details
Build Skill Level
1
Beginner
This build will be approachable to players of any skill level
2
Learning
This build will be useable by players with basic understand of positioning and tactics
3
Moderate
This build will be useable by players with average knowledge of game mechanics and playstyles
4
Advanced
The build will be best taken advantage of players with advance knowledge of the game.
5
Expert
Only experts will be able to take advantage of this build.
Optional Modules
Build Notes
Surprise your enemies with accurate and damaging gun fire. Send your meme torps against the enemy with frightening precision. Get nuked by a CV and die. This is the life you must choose. (Seriously though, these guns actually hurt, using them when required is essential to playing this ship well).