Maximum dispersion of enemy shells fired at your ship
Extended Main Battery Effective Range
-7%
Maximum dispersion of main battery shells
+8%
Main battery maximum firing range
-20%
Main turrets traverse speed
Slot
1
Main Armaments Modification 1
-20%
Risk of main battery becoming incapacitated
+50%
Main battery survivability
-20%
Main battery repair time
-20%
Risk of torpedo tubes becoming incapacitated
+50%
Torpedo tubes survivability
-20%
Torpedo tubes repair time
Slot
2
Surveillance Radar Modification 1
+20%
Action time
Slot
3
Main Battery Modification 2
+15%
Main battery traverse speed
Slot
4
Damage Control System Modification 2
-15%
Flooding recovery time
-15%
Time of fire extinguishing
Slot
5
Concealment System Modification 1
-10%
Detectability Radius
+5%
Maximum dispersion of enemy shells fired at your ship
Slot
6
Extended Main Battery Effective Range
-7%
Maximum dispersion of main battery shells
+8%
Main battery maximum firing range
-20%
Main turrets traverse speed
21
Point Build
Build Commander Skills
List View
Compact View
Grease the Gears - CA
+15%
Main battery guns traverse speed
Top Grade Gunner
-8%
Reload time of main battery guns after enemy has been spotted
-10%
Reload time of secondary armament
Consumables Enhancements
+10%
Action time of Hydroacoustic Search consumable
+10%
Action time of the Surveillance Radar consumable
+10%
Action time of the Smoke Generator consumable
+10%
Engine Boost consumable action time
Adrenaline Rush
-0.2%
Main battery reload time per 1% of HP lost
-0.2%
Secondary battery reload time per 1% of HP lost
-0.2%
Torpedo tubes reload time per 1% of HP lost
+0.2%
Continuous AA damage per 1% of HP lost
Gun Feeder
-50%
Time taken to switch shell type
Superintendent
+1
Number of consumables
Concealment Expert
-10%
Detectability range of the ship
Survivability Expert
+350
HP for each ship tier
Grease the Gears - CA
+15%
Main battery guns traverse speed
Top Grade Gunner
-8%
Reload time of main battery guns after enemy has been spotted
-10%
Reload time of secondary armament
Consumables Enhancements
+10%
Action time of Hydroacoustic Search consumable
+10%
Action time of the Surveillance Radar consumable
+10%
Action time of the Smoke Generator consumable
+10%
Engine Boost consumable action time
Adrenaline Rush
-0.2%
Main battery reload time per 1% of HP lost
-0.2%
Secondary battery reload time per 1% of HP lost
-0.2%
Torpedo tubes reload time per 1% of HP lost
+0.2%
Continuous AA damage per 1% of HP lost
Gun Feeder
-50%
Time taken to switch shell type
Superintendent
+1
Number of consumables
Concealment Expert
-10%
Detectability range of the ship
Survivability Expert
+350
HP for each ship tier
Build Details
Build Skill Level
1
Beginner
This build will be approachable to players of any skill level
2
Learning
This build will be useable by players with basic understand of positioning and tactics
3
Moderate
This build will be useable by players with average knowledge of game mechanics and playstyles
4
Advanced
The build will be best taken advantage of players with advance knowledge of the game.
5
Expert
Only experts will be able to take advantage of this build.
Optional Modules
Damage control system modification 1 in slot 2 if you do not want the
Build Notes
Concealed or Bow in with front guns destroyer spotter. Concealed attack or full gun angled away w/ long range HE kiting. Not recommended to challenge cap or enter/approach cap or enemy fleet in open waters.