The Meck is a very good brawler because of the 16/ 305 guns which have a base reload time of 26 seconds. The shells have very good broadside penetration on all BBs and a well placed volley can delete almost any broadside cruiser. The Ship has Cruiser Main gun Accuracy which means more shells are landing even at distance inflicting damage...Fire HE early in the Match up to 22 KM without a spotter plane even further with the spotter plane. The HE is very good at setting fires on ships forcing them to run through their repair cycle or Burn... I normally fire HE at BBs until they are about 15 KM away then I switch to AP unless they are bowed in to my ship. With The secondary build- the Secondaries have a standard range of 12 KM. which is excellent for priority fire on approaching DDs or Cruisers. The Meck will register many secondary Kills with this build. The Meck also has 4 torpedoes on each side which are great for finishing off a brawling BB...The Bow armor on the Meck is thicker than the Bow armor on a Schlieffen allowing the Meck to head into other BBs with many deflections. The Mecks Side Armor Belt is similar to the Schlieffen side Armor Belt. The Meck,'s main gun Accuracy with HE makes it very deadly against DDs...
Note: The MECK does not have access to a HYDROphone Search slot as some builds have indicated...No use looking for HYDRO...The Meck's weakness is fire and it will burn that is why it should Kite and fire at distance early in the Match and Push or Brawl later in the Match....Hope you enjoy the Build- the Ship is great fun to play...